hoi4 soviet union guide 2021

There is a fixed amount of Equipment that you can send to China (usually around 40k guns. 120 divisions of 20 width infantry with artillery, AA and engineers. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). HTD may be necessary if your heavy tank enemy knows what they're doing. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). All rights reserved. How To Tune Stabilizers: A Comprehensive Guide! Get a license for the A-32 to get a 70% bonus. Create an account to follow your favorite communities and start taking part in conversations. Please note, Ill be updating this onto current and new guides as well. Please leave a like and subscribe if you enjoy this video. The reason is obviously the massive production boost in the form of stability and the 10% Construction. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Max the infantucture in those zones or build civs in those zones. Positive Heroism8. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. But most of time they just seem to be losing manpower and equipment without really getting the xp. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Support Companies: If armor matters then limit these as much as possible. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. For heavy tanks this is quite easy. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Start a game as the Soviet Union. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. These are like the 5/2/2, but for multiplayer. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. However mechanized does have a lot of defense, which is useful if you really want these to hold. 148. r/hoi4. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Comprehensive Spell guide to Magicka 2 AGAIN! This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Espaol - Latinoamrica (Spanish - Latin America). Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! This item will only be visible to you, admins, and anyone marked as a creator. Now lets have a look at our government and cabinet. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. Still, I like the perpendicular fallback lines. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. All trademarks are property of their respective owners in the US and other countries. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). I'm not trying to do the same strategy, but using some parts to improve my game. HSPG will just make you lose to tanks and aren't usually practical. A mysterious list, a small Hungarian town, and unimaginable horror. With Mobile Warfare you should keep him. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. Expand the Agitprop7. I particularly like ideas 1 and 4 and will look into writing these at some point. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Menu. 10. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Revive the Stakhanovite17. So final template is 12-7-2 HT-mech-SPAA. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. For more information, please see our [Touhou], Asphalt 9 - Comprehensive Beginners Guide. In terms of the order you should do your national focus tree, here is what I have found works best for me. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. IT'S DONE. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. To ensure I help you, I have a couple of questions. Just do your normal technologies and focuses. How to Unlock Papal States in Hearts Of Iron IV. I ended up putting my entire army on aggressive and sitting back to get some fresh air. Hey thanks , mostly approximately 140 160 divisions. Do I need to mass upgrade my railways and build depots too? (support,medic,reckon,engineer,radio as support.). If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. You need to sign in or create an account to do that. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. I'm covering tank templates fourth because they definitely require the most thought of any template. gotta contest air, but admittedly soviets this time around is pretty miserable. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. You need to sign in or create an account to do that. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. "Air Production" Focus is banned pretty much everywhere. Then research heavy 2 with bonus. Fix your eco, the rest will be much better. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Secure the Administration11. With 7 soldiers and 2 artillery for the infantry. This item will only be visible in searches to you, your friends, and admins. This item has been removed from the community because it violates Steam Community & Content Guidelines. Hoi4 Soviet Union Guide 2020! 4. Modding guide for the new decisions & missions system in patch 1.5. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Then add 2 points reliability and save XP for tanks. This item will only be visible in searches to you, your friends, and admins. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Only build civilian factories until Around the end of 1937. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Finally, there's HSPAA, which is arguably one of the best units in the game. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). All countries trade with you FIRST and buy licenses like Fighter I from you. This eventually got poured into doctrines, templates, and variants. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. For HT conversion, I will directly convert my volunteers into heavy tanks. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. I will look to add this information on the guide as soon as possible. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Hm, that seems like a good idea. JetBooking for Elementor | Comprehensive Guide. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. HOI4 Soviet Union Guide time. 150 mills and 180 civs. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. It's often recommended to make some of both. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. Check out my other nation guides. Get the first mechanized tech to get a flat hardness buff on your motorized. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Support engineers, signals, AA, maintenance. Finally, variants. Winter is a game changer. Support engineer, signal, maintenance, recon. 150 mills and 180 civs. The whole point of the above tactic is to defend and let them drain their manpower. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. In this case, you want every division you send to be fighting. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. How many Hoi players can say the same? In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. All trademarks are property of their respective owners in the US and other countries. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. The rest are pure inf too with 10 and 15w and aa/at. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? maybe CAS/air superiority issues? So first. 556. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks.

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