Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - Revoiced reactions to lockpicking objects. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. This author has not provided any additional notes regarding file permissions. - College of Winterhold general location awareness and commentary. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Previously they were able to, and Serana turned hostile as a result. || The SDA and RDO patches have been overhauled to reflect this too. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. radiant dialogue option. So telling her to be quiet should now actually do that, and not make her talk more instead. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Removed "LocTypeDwelling" from the outfit changing script. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. NFF has two conflicting script files, just make sure SDA's overwrites. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. dialogue. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Serana's House of Horrors commentary was still not occurring for some people. Bethesda meant only the player to attend the party, no one else. This has since been fixed. It should now be correct. Travel out of Solstheim and go back to Skyrim. (you can find the list on my website). With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. Her comment after "The Silver Hand" quest should now fire for more people. - Serana no longer sneezes when she's a vampire. Over 160+ new lines! No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Added a small conversation where Serana asks the player a question about companionship. - The disclaimer message has been changed to a small notification on the top left of the screen. Serana can now order drinks in taverns every now and then. 3. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This change was done to make sure everything was better paced. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - Fixed xEdit script property Warning Message (was previously harmless though). A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. Hey guys, Author of the Serana Dialogue Add-On mod here. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Removed GetDistance requirement from radiant lovemaking dialogue. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! One of the most expansive updates for SDA to date. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Over 100 lines of new dialogue! However, it is still fickle and doesn't always remain off. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. SDA will continue to work perfectly with your favorite Serana overhaul of choice. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - Added commentary on dragons returning. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Did it for sure this time. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Added in teleportation to the Companions quest commentary. - Reworked Serana's map marker feature. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - SDA is now in a BSA! - The "Kjarah" name was using a voice file with the wrong pronunciation. - Shortened triggering distance for the Taarie conversation. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Removed accidental ITM/Serana NPC record edit. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Added in random idle yawns for Serana. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. diventare la vostra anima gemella! Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). Spouse Merchant ability and daily gold. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Sofia Banter now has a countdown timer. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Log in to view your list of favourite games. This should hopefully help with problems some users have been experiencing. Serana won't be that close to you after you've just made love once. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. In later conversations, romance can still be opted out of, as usual. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). The most ambitious feature of this mod yet, and will require an entire update for itself. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Serana will now be able to give you gifts too! Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - These are technically mini-quests, but they aren't marked on your journal or anything. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - (SSE Only) Repackaged BSA. - Implementation of optional Amorous Adventures patch. - Alduin bug was fixed previously but delayed. I'm sure some of you have noticed the updated SDA file available on bethnet. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. C'est un patch pour ce mod, donc oui, c'est ncessaire. . - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Sometimes Serana may run off or her pathing may become wild. The revoice is completed. It's intended for her to stop her headtracking and just look forward, which works sometimes. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Thanks to GuerillaTech for pointing them out! - Fixed an incorrect master header for the patch. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires.
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